//关卡列表数据
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "LevelList", menuName = "LevelList", order = 0)]
public class LevelList : ScriptableObject
{
    public List<Item> list;
    public int num = 10;//解锁需要的星数
    public int currentNum = 0;//已经获得的星星
}

// 表示单个关卡的数据
[System.Serializable]
public class Item
{
    public int num = -1; //星数
}
